


Most of the game scripts use RefIDs (via the associated EditorID) to control unique NPCs. The BaseID points or refers to the immutable prototype or template of an object the RefID points or refers to the actual in-game working copy of the object.Īlthough this RefID/BaseID distinction exists for all objects in the game, it is particularly important for all of the game's unique NPCs. Most console commands will accept only one of the two types of IDs: the BaseID is generally used in cases where you want to spawn a new copy of an object, whereas the RefID is generally used in cases where you want to interact with an existing copy of an object. Console IDs Īll characters in the game have two distinct FormIDs that can be used in conjunction with console commands: a BaseID and a RefID. Various other humanoid enemies (e.g., falmer, dragon priests, hagravens) are not NPCs, meaning they do not have black souls. If one dies for whatever reason, the game will eventually generate a new random replacement. There are also many generic NPCs in the game, most of which are randomly generated. Most NPCs can be killed, but there may be consequences later. Protected characters, on the other hand, can be attacked and killed by you but not by NPCs (however, a bug means that poisons can kill even Protected characters).
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After a few minutes, they will rise up with full health, and will reengage their enemies until the latter parties are dead or out of the area. If these characters are attacked, they will fall to their knees and surrender when they near zero Health. Some named characters are deemed to be Essential ("unkillable"). All quest-givers, trainers, and merchants in the game, as well most of the people in cities and towns are named characters. These people are all listed on the People page.
